

This results in a more "volumetric" look. If you just don't want the cumulus clouds to look like they are made of textures, try selecting the "fast" option for cumulus clouds in the SkyMaxx Pro UI. White (7000K) or Smoke Tint (7500K) lid available.2-YEAR Limited WARRANTY with LIFETIME Limited Warranty on the lid. MAXXFAN® 2 YEAR LIMITED WARRANTY RETAINING KNOB SERIAL NUMBERIRXCEL, INC. It's our view that today's GPU's just aren't up to the task yet, but we'll enable them as soon as they are. SKYMAXX PRO 4.5 SERIAL SKYMAXX PRO 4.5 SERIAL. But we haven't exposed it to users because we aren't satisfied with its look or performance. Notre dernière mise à jour de notre add-on pour le simulateur de vol X-Plane, SkyMaxx Pro 4.5, est maintenant disponible Cette nouvelle version contient beaucoup de polissage graphique, des ajustements de performance et présente la Skybox procédurale Hosek-Wilkie de SilverLining dans X-Plane pour la première fois. SkyMaxx Pro has actually has the same "volumetric" technique being used by our competitor (GPU ray-casting) under the hood, and it's been there since version 1. SkyMaxx Pro v4.5 released By psionmark in XP11 Compatibility List: Utilities psionmark Member 201 OS:Mac X-Plane user since : v9 Posted I've been sitting on the fence on this one, but I'm now more tempted than ever. Our clouds are volumetric too, they just use a different, more efficient rendering technique that allows us to include more detail when you're close to the cloud.

I think you're probably referencing the "volumetric clouds" that one of our competitors talks about a lot. Our clouds are 3D objects that you can fly around and through. Do you intend do add some volume to the clouds, for the next update ( s ) ?
